Tournament Information

Game
PUBG Mobile (MOBILE)
Prize Pool
RM50,000
Game Format
Squad
Teams
1024 teams
Format
League
Region
Asia

Date & Time

Start Date
12 Apr 2019
Time
8:00 pm
Tournament Duration
45 Days

Game Settings

Map
-
Perspective
-
Check-in Period
60 minutes before start

Tournament Overview

Axis PUBG Mobile League: Season 1 (APML), by Axis Esports!

A three-seasoned league commencing over nine months plus a Grand Final in October, with a grand total prize pool of RM50,000 up for grabs for PUBG Mobile players!

Qualifiers will be done online for three months, with seasonal offline finals in March, June, and September to select the best four players each season to qualify for the Grand Finals. The Last Chance Qualifier will be done in around mid-October to select two wildcard spots to total it up to 16 Grand Finalists!

Registration Fee: MYR50 Per Team
Bank-in to 209-301-7902 (United Overseas Bank Malaysia) under the name AXIS TECHNOLOGY
E-mail the proof of payment to [email protected]

Prize Pool Distribution

MYR5,000 for Season Finals

Champion: MYR2,500
1st Runner Up: MYR1,000
2nd Runner Up: MYR500

Online League (Top2 of Each Division ONLY)

Champion: MYR300
1st Runner Up: MYR200

MYR50,000 for Grand Final Prize Pool.

About The Organizer

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Tournament Rules

Axis PUBG Mobile League: Season 1 Official Rules

 The APML Online Season, (i) these Official Rules (the “Official Rules”), and (iii) Axis PUBG Mobile League’s (“APML”) Terms of Service and Privacy Policy.

 APML RESERVES THE RIGHT TO CHANGE OR UPDATE THESE OFFICIAL RULES AT ANY TIME, FOR ANY REASON. CHANGES TO THESE OFFICIAL RULES WILL BE PROVIDED TO YOU OR POSTED ON THIS WEBPAGE BEFORE THE NEXT EVENT IN WHICH THE CHANGED RULES WILL APPLY. APML SHALL DECIDE ANY MATTERS NOT HEREIN EXPRESSLY PROVIDED FOR AND SUCH DECISIONS SHALL BE FINAL AND BINDING ON PARTICIPANTS. RULINGS MAY BE MADE OUTSIDE THE SCOPE OF THESE OFFICIAL RULES IN ORDER TO PRESERVE FAIR PLAY AND INTEGRITY. THESE OFFICIAL RULES, APML’S PRIVACY POLICY, TERMS OF SERVICE AND APML’S DECISIONS, WHICH ARE FINAL AND BINDING IN ALL MATTERS AND IN ALL RESPECTS. PARTICIPATING AND/OR WINNING A PRIZE (IF APPLICABLE), IS CONTINGENT UPON FULFILLING ALL REQUIREMENTS (INCLUDING ELIGIBILITY REQUIREMENTS), SET FORTH IN THESE OFFICIAL RULES.

 DISCLAIMER. THIS MATCH IS PROVIDED “AS IS”, AND APML AND ITS AFFILIATES HEREBY DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. WITHOUT LIMITING THE FOREGOING, APML EXPRESSLY DISCLAIMS ANY WARRANTIES THAT THE MATCH WILL MEET YOUR EXPECTATIONS OR THAT OPERATION OF THE MATCH WILL BE UNINTERRUPTED OR ERROR FREE. IN ADDITION TO THE FOREGOING, APML MAKES NO WARRANTY OR REPRESENTATION REGARDING THE AVAILABILITY OF THE LADDER AND RESERVES THE RIGHT TO MODIFY OR DISCONTINUE THE MATCH IN ITS DISCRETION WITHOUT NOTICE, INCLUDING FOR EXAMPLE, CEASING THE MATCH FOR ECONOMIC REASONS DUE TO A LIMITED NUMBER OF USERS CONTINUING TO MAKE USE OF THE MATCH OVER TIME.

 Regional Eligibility:
 South East Asia and Asia
 • Malaysia
 • Singapore
 • Thailand
 • Indonesia
 • Philippines
 • Taiwan
 • Hong Kong
 • Brunei
 • Maldives
 • Myanmar
 • Japan

 Competitive Structure. Players participating in the League on the mobile may earn APML Spots in the Grand Finals*. APML Grand Final spots are awarded to Players according to the results in each league matches. All APML League matches are used to determine to qualify for offline events, and determine seeding in such events. More information on the competitive structure and qualification. 
 Prize Awards. Information on the distribution, eligibility and requirements to win a prize (if applicable)

 1. All matches must be played in their entirety unless both teams agree to cancel the match.

 2. Randomised maps MUST be used. Verbal agreements will not receive staff support.

 3. Hosting:
 * All matches should be played using Custom Games (Private Match) following the hosting format displayed on the match page.
 * The team that is not hosting will pick which side to play on.
 * The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.
 * The hosting team may not drop host at any point during the match. Dropping host during or after a maps completion will result in a forfeit of that map.
 *Mutual host are allowed if both team agrees to play on them (only for first week of APML).
 *Hosting will be decided by seeding in the second week of the APML.

 4. Delay Between Rounds:
 * Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

 5. Playing Man Down:
 * A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 5v5, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. 

 6. Team Killing:
 * Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

 7. Team Switching:
 * Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

 8. Tie Game:
 * If a map results in a tie, the map will be replaced with the same sides and settings.

 9. Lag Issue:
 * If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

 10. Disconnections:
 * Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.
 * Proof must be captured and provided in the event of a dispute.
 * If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be re-invited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.

 11. Restricted Items
 * In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used. Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used
 * Equipping any restricted specialist will result in a forfeit of the map.

 12. No Shows
 * A team has 15 minutes to show up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
 * If you have a No Show issue, navigate to your match page and update your match status to: "I'm reporting: my opponent did not show up". As the match was not played, do not report any scores.
 * To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

 13. Roster Changes
 - Organizers have the right to change anything during the tournament.
 - Any issues please resolve to our tournament admin or marshals.
 - NO MORE ROSTER CHANGES ARE ALLOWED AFTER WEEK 3.
 - Please submit your roster change form by clicking this link below
 https://docs.google.com/forms/d/e/1FAIpQLSdfqqK3lKil72qw6GpbaZ_K3s02lmkdQNNV9wEPhImuZkG9-Q/viewform

 13.1.Fill ins (Stand in)
 - PLEASE SUBMIT THIS FILL INS FORM 1 HOUR BEFORE YOUR MATCH STARTS OR WE WILL NOT UPDATE. RULES! FILL IN PLAYERS MUST NOT BE PART OF ANY AFFILIATED TEAMS THAT ARE COMPETING IN THE APML (Axis PUBG League powered by Axis Esports) SEASON 1.
 - Teams are allowed to use up to only 3 fill-ins per season but must submit a ticket at 
 https://docs.google.com/forms/d/e/1FAIpQLSfJGfScOh6Iq8z49Eeo6XoTyxt7vzV8XgtQ00paU-SHJDqw2w/viewform

 14. Peripherals
 1. - Participants are allowed to use Scuf gaming, battle beaver, and cinch gaming products during the tournaments. Any other product must consult tournament admins for investigation. Keyboard and mouse are not allowed to be used during the tournament.

 15. Check-in
 -Teams must be checked in 1 hour before playing their match if fail to do so, teams will be automatically BYE for their matches.

 16. Prizes
 * All prizes will be given out within 90 days after the event (Online/Offline) finished.
* Admin will contact the winners of the tournament/league within 30 days after the event finished.

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